Akmal Ali
“Let yourself be silently drawn by the strange pull of what you really love. It will not lead you astray.”
Rumi
Senior GPU Software Engineer
Bringing 6+ years of focused industry experience in Graphics, GPU compute, and Neural rendering algorithms for Unreal Engine and proprietary systems. Skilled in modern C++, Vulkan, and diverse tech landscapes including Python, CUDA, and extensive codebases like Linux Kernel and Unreal Engine. BA & M.Eng from University of Cambridge, exploring cutting-edge research in Graphics for competitive, high-value algorithm design and implementation across diverse platforms.
My interests
Skills
C++
CUDA/ Graphics (Vulkan, OpenGL)
Graphics programming in Unreal Engine
Pytorch / Neural Rendering research
Python
Flutter
My Experience
2022-current
Huawei
London, UK
Senior Graphics Software Engineer
Research and development of real-time graphics algorithms to approximate global illumination. Improving quality, performance and efficiency of modern techniques.
Skills: C++, Vulkan, OpenGL, Python, Machine learning.
2021-2022
Huawei
London, UK
Graphics Benchmark Engineer
Working on a GPU microbenchmark to investigate GPUs at a detailed level. Primarily using C++ and Vulkan API, with use of python for automation and data analysis.
Working on algorithms relating to real-time graphics and global illumination.
2017-2021
Crystal Vision Ltd
Cambridge,UK
Software Engineer
Embedded linux environment processing uncompressed broadcast video using CUDA and porting proprietary algorithms from FPGA implementation to a parallel software implementation.
2013-2017
University of Cambridge
M.Eng Distinction/First class
A 4 years integrated masters where I built a strong engineering background learning the foundations of Mechanical, Structural, Electronics and Information engineering. I specialised in Electronics and Information Engineering with a particular focus on signal processing.